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About Destiny Makers

Destiny Makers is a game design company based in Singapore. This depository stores a collection of lore and stories which introduce our game-world Zegon, from which our 2 games Paths of Destiny and Quest for Destiny are spawned.

Visit our company website or our Facebook page for further information.


About Paths of Destiny

Paths of Destiny takes players into the world of fantasy arena. In this turn based strategy game two players will command a team of 5 Pathwalkers, selected from a lineup of 8 different Pathwalkers with individual unique abilities, and pit their tactical skills against one another in an intense battle of life and death.

Players will take turns to maneuver their Pathwalkers on a hexagonal grid, and using cards that represent different body parts, players will engage in a game of chance and guesswork that simulates the exchanging of blows.

Players score points by injuring their opponent’s Pathwalkers, incapacitating their body parts and rendering them unconscious. The player that scores 20 points first wins the game.

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About Quest for Destiny

Quest for Destiny is a fast-paced card laying, spell slinging card game filled with treacherous twists, fragile alliances, and battle of wits!

Become one of the Pathwalkers tasked to search for the Dawn of Zegon in a place guarded by the dark magic of the Dragon Lord. The Pathwalkers are cursed by the magic, making them turn on one another.

Use the spells that are at your disposal to backstab and sabotage your friends while protecting yourselves from harm.

Be the first to reach the Dawn of Zegon, dispel the curse that is affecting you and win the day!

From Destiny Makers, Quest for Destiny is a very simple card laying, spell slinging game for 3-6 players looking to have quick fun but do not want to take too long to pick up a new game.

Quest for Destiny is a card-laying game and characters in the game are based on medieval fantasy.

Players start with four Cards (either Spell or Area Cards) and control a Character Card. The Characters will start at the corner of a 7x7 imaginary grid. The aim of the game is to lay Area Cards to build a path and move towards the Objective Card in the middle. The first player who reaches the Objective Card wins the game.

During each player's turn, he has three things to do. Firstly, he can play either an Area or Spell Card; or discard and draw a new card. Area Cards allow you to progress towards the middle. Spell Cards aid your progression or hinder your opponents'. Secondly, he can move his Character Card into an adjacent unoccupied Area. Lastly, he draws cards back to a hand size of four.

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